Lost Judgment
Posted: Wed May 18, 2022 8:04 am
So I finally got around to playing it and I have mixed feelings about it. The game itself is just like Judgment or other, pre-7, Yakuza games so it isn't all bad obviously. I'm not going to dive into spoilers, otherwise Elec might ooga booga around.
The new combat styles Snake and Boxing are pretty cool and add some new variety to combat. Snake is cool because it adds autograbs that you can use to deal with those auto block enemies. Boxing is fairly straight forward but is related to the boxing school story - meaning if you don't unlock the moves in that story, the boxing combat style will remain crippled. The school stories add some new things for you to do in the game like skateboarding or having road rash like motorcycle battles. And the dog and new gadgets in general expand on your detective work. Another nice thing is that these emergency missions are no more and that mortal wounds - the thing that reduced your max HP - are a thing of the past and no longer exist.
Unfortunately, the game isn't all rainbow and sunshine otherwise it wouldn't be Sega.
Starting with combat, while they added these cool new styles, there's still a glaring flaw in the system - Enemies are completely immune to your grabs while they are attacking but you on the other hand are open for grabs no matter what you're doing and this can make the Snake style with auto grabs a bit annoying to use.
Tutorial pop ups everywhere. I get that they want to teach new players the ropes but without offering oldtimers the option to turn these things off, they're often just interrupting your game especially when they try to teach you things that you have already picked up earlier in the game like skateboarding.
Stop & Go approach. I'm in chapter 6 now and the game is still doing this. The game won't really leave you to your devices for a long time. So you do the MSQ but then the game throws the School Stories in your face so you do these but then they just stop because you need progress in the MSQ so you do 2 minutes of MSQ and then get the next thing thrown at you with it's own side story but then you can't finish that either because it requires MSQ progression so you do some MSQ again only to be interrupted by some other thing again and this keeps happening. Basically, the game never really lets you enjoy something to the fullest by constantly throwing another distraction your way which really disrupts the flow of the entire story.
I'd say it's still a good game but it is very "all over the place" which is really surprising because it wasn't this bad in previous titles.
The new combat styles Snake and Boxing are pretty cool and add some new variety to combat. Snake is cool because it adds autograbs that you can use to deal with those auto block enemies. Boxing is fairly straight forward but is related to the boxing school story - meaning if you don't unlock the moves in that story, the boxing combat style will remain crippled. The school stories add some new things for you to do in the game like skateboarding or having road rash like motorcycle battles. And the dog and new gadgets in general expand on your detective work. Another nice thing is that these emergency missions are no more and that mortal wounds - the thing that reduced your max HP - are a thing of the past and no longer exist.
Unfortunately, the game isn't all rainbow and sunshine otherwise it wouldn't be Sega.
Starting with combat, while they added these cool new styles, there's still a glaring flaw in the system - Enemies are completely immune to your grabs while they are attacking but you on the other hand are open for grabs no matter what you're doing and this can make the Snake style with auto grabs a bit annoying to use.
Tutorial pop ups everywhere. I get that they want to teach new players the ropes but without offering oldtimers the option to turn these things off, they're often just interrupting your game especially when they try to teach you things that you have already picked up earlier in the game like skateboarding.
Stop & Go approach. I'm in chapter 6 now and the game is still doing this. The game won't really leave you to your devices for a long time. So you do the MSQ but then the game throws the School Stories in your face so you do these but then they just stop because you need progress in the MSQ so you do 2 minutes of MSQ and then get the next thing thrown at you with it's own side story but then you can't finish that either because it requires MSQ progression so you do some MSQ again only to be interrupted by some other thing again and this keeps happening. Basically, the game never really lets you enjoy something to the fullest by constantly throwing another distraction your way which really disrupts the flow of the entire story.
I'd say it's still a good game but it is very "all over the place" which is really surprising because it wasn't this bad in previous titles.